3D Gaming Comes to Life as Nintendo 3DS Launches in the US
Nintendo have launched their heavily anticipated 3D gaming console the Nintendo 3DS in the US. Operating without the use of 3D glasses will they be able to pull of the same success as they did with the WII?
On Sunday Nintendo finally made available for sale in the US it’s 3DS console, spoken about for what seems an eternity, you can now have one for around $249.
Nintendo hope that it’s going to shake up the games market like their ground breaking WII console did when it launched, pulling in sales that Sony and Microsoft could only dream about.
How Does the 3D work without Glasses?
The 3DS works without the need for the 3D glasses that the current crop of 3D TV’s use. They do this by using a stereoscopic display (allocating 400 pixels to each eye) and a 3D slider that changes the amount of 3d effect seen.
The stereoscopic display delivers a different picture to each eye. The left eye sees a picture viewable only from a certain angle and the right eye sees a picture only viewable from a different angle (the downside of this technology is that you have to be at precise angles to the device i.e. right in front of it, watching someone else play won’t have the same effect).
Your brain then does the difficult bit and combines the two images into a 3D picture, usually of something sharp flying straight towards you if 3D cinema is anything to go by.
As for if it works or not, I suggest you check it out for yourself but we were surprised here by how well it all comes together. Obviously some games are better implemented than others but the depth of image was surprisingly… well deep. Combined with a smoothness it feels natural and doesn’t become distracting allowing for quite an immersive experience.
The console also comes with 2 built in cameras for taking 3D images and another one on the other side. Unfortunately they are not of a very high quality although Nintendo makes good use of them with some fun apps.
The now obligatory motion sensor and gyroscope are also packed into the small device which react to tilt and motion. This allows for some interesting augmented reality games and some quizzical looks from fellow train passengers.





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